- New - A guide to making a Pistol/Gunslinger Build
- New - A guide to making a Melee Build
- New - Scav Magazine - All locations and details
- For New Players - Read the walkthrough.
- New - Open Season
- New - Power Play Quest
- New - Raider Outposts
- New - Nuka World Endings Guide - Options and Benefits
- The Grand Tour
- Faction Perks and New SPECIAL Ranks in Nuka World
- Gage (Companion)
Fallout 4 Far Harbor: Secret Location
Finding the Hidden Area with Eliza's Map
There's a secret location in the Fallout 4 Far Harbor DLC that requires you to jump through a few hoops to unlock it. It is mainly of use to mid-level characters, but some players want to find every secret. You can get a ton of useful supplies by following these steps and explore some of Cranberry Island in the process. Go here with plenty of extra carry weight so you can haul it in one or two trips.
Many players are looking for what to do with Eliza's map or have stumbled upon the Cranberry Island Supply Shed so I made this quick summary. While none of these materials you'll get in this secret area are super hard to come by, the quantity is surprising. What is more, unlocking this hidden location allows you to loot it regularly as it respawns like most other areas in Fallout 4.
Have either 4 circuitry, 6 copper, 5 steel, and (to repair some things via parts) 6 Perception, 5 INT, and 7 STR (you can use drugs, tested and confirmed), or a little luck as you can try to repair things without the parts or SPECIAL - you can, of course, quicksave and reload to try to fix one you lack requirements for unless you're playing Survival difficulty. I tested the materials issue, and you do not require steel etc. Your character will break it down if items in your inventory contain those materials, so no extra effort is needed.
Cranberry Island Docks: Finding 'Eliza Map of Home'
Head far to the Southern side of The Island to Cranberry Island Docks. You're likely to run into Trappers and Supermutants on the way, but guaranteed a pack of wolves at the docks. Nothing too hard, and you can simply run from the other fights if you're not in the mood.
Once the dock area is clear, we can find a map by locating the two large structures near a container truck. The structure we want has a vim soda sign on the side right side (if facing it) and a net hanging over the entrance. Head upstairs and search the shelves for the 'Eliza Map of Home'.
There's a story to this, and you can find one of Eliza's journals (dated 2077) near the boat on the porch of a ruined building. The next journal you find will be whatever is next in the short story, so you won't find them out of order as far as I know. There are a number of these - over half a dozen to find that tell a sad story - but our focus is on the purpose of the map for now.
The map shows generators in two different directions. It's more efficient to go to the one, then follow the path and go to the other two. So, head back outside.
Using Eliza's Map: The Generators
Look straight up from the busted up structure I sent you to, and you'll see a pair of wires leading to the East. Follow them to get to a Generator. Enable it via a skill/materials check:
- Repair the circuit (4 circuitry)
- Reroute the circuit by shorting out the ... (6 Perception)
- Jam something metal into it (random chance)
I tested the third one, and when it failed I was able to try again with the first two options but couldn't jam more metal into the cicruit.
Once you're done, walk around the corner and flip the generator on. Now look up and note the wires. You can follow them to the last two. So you don't get disoriented at any point, remember we did the northeastern generator, and will now follow wires back then be turning south.
It's not TOO far to get to the next generator, they are all on Cranberry Island after all. The pole will have another wire coming off it to the left, and you'll be at a bridge. Drop down to the left to access the next generator.
Again, a skill check. This time it's 6 copper or 5 Intelligence (or kick it and hope for the best). Pass the check, then hit the breaker. One generator to go.
We are again heading the direction of the wires, though it changes to one wire so that does not confuse you. At the last generator you will be met with some resistance - possibly an adult Gulper, but definitely a Yao Guai and one last skill check. Look across from the generator - on the platform - and you'll see a broken pipe you can interact with. This one takes 7 Strength, 5 Steel, or another hope for the best attempt. Five steel is very easy to come by even if 7 Strength isn't common among ranged characters.
Now enable the last generator, and you've enabled your access to this secret area. Turn to the north toward the ruined house (where you'll see another Eliza Journal). Look for the hidden shelter - take a right past the doghouse and along the hedge fence (though you can detour into the next ruined house and find another journal on the bed near a fully-assembled giddyup buttercup horse).
Down that path, you'll come to another house and Cranberry Island Bog. Look behind the house for another generator. You'll see an area you can enter under the house (pictured above). It will have a few lights illuminating a door, which represent the generators you've enabled. Before opening the door, prepare to get hit by some (possibly) tough Ghouls. They are the family Eliza's Journals refer to, and killing them will give you access.
Damaged Hazmat suits and a sad picture of the family on the shelf are not your reward, though the loot in here isn't awful. The Cranberry Island Shed Key is what you were looking for! Now we have a short journey to the southeast to take, but it's a good thing because it enables us to fast travel there any time we want. Also, it being so far out of the way may help it to respawn more often that some highly trafficked areas, as that is reportedly involved in how Fallout 4 respawns items - you go there a lot, they won't come back (you reset it).
Head to Cranberry Island Supply Shed, pictured above on the map. Don't expect to get there without a fight if it's your first time - I faced Mirelurk Killclaws and a Mirelurk King. Once you've defeated them, you can unlock the shed, and inside find a load of materials for crafting your weapons and armor. You'll find:
- Fiber Optics
- Ballistic Fiber
- Some ammunition, and a couple of weapons in the trunk! Great haul.
More Fallout 4 Guides
Share Tips and Strategies Below
- Raider Outposts in Nuka World
- Nuka World - Play as a Raider in this DLC
- Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
- Automatron - Guides to building bots and quest walkthroughs
- Settlements - An in-depth guide to Settlements and managing them
- Melee Build - the best perks for a melee character
- Sneaking - Learn to be stealthy
- Critical Hits - Shots to Crit and Crit damage mechanics
- Tips for Making a Build - General advice for creating your own build
- Action Points - AP and all the things that affect it
- VATS - all about the V.A.T.S. and AP usage on weapons
- Gameplay Tips - pointers that will help new players
- Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.