- New - A guide to making a Pistol/Gunslinger Build
- New - A guide to making a Melee Build
- New - Scav Magazine - All locations and details
- For New Players - Read the walkthrough.
- New - Open Season
- New - Power Play Quest
- New - Raider Outposts
- New - Nuka World Endings Guide - Options and Benefits
- The Grand Tour
- Faction Perks and New SPECIAL Ranks in Nuka World
- Gage (Companion)
Fallout 4 Automatron DLC Quest Walkthrough
Headhunting, the Rust Devils, Ahab and Jezebel
Headhunting is the third quest in Fallout 4's Automatron DLC. In this quest, you will track down two more radar beacons to help locate the Mechanist. Additionally, you will learn of the new Faction in Automatron - the Rust Devils. A group of raiders who possess technology - great!
With the Mechanist Device (Radar Beacon) installed on Ada, you're able to track down the second Robobrain's location. You need a total of three for Ava to be able to pinpoint the Mechanist's location. You may be sent to the same area as I was (northwest of Hangman's Alley) or to a different location for this second beacon. Let me know if you are sent elsewhere using the contact form above!
In this fight, I faced an eyebot, two Robobrains, along with two regular bots that had Assaultron heads and could fire that dangerous beam. Lacking Robotics Expert, targeting limbs worked perfectly, though I avoided breaking any robot's two weapons in order to prevent any self-destructs. Their legs seem as vulnerable as other parts so you can knock out a weapon then slow them down using VATS.
After completing the quest, Ava will inform you the location of the third Robobrain - at Fort Hagen Satellite Array in the hands of a new faction known as the Rust Devils. Think Raiders who are competent with robotics, meaning they can be a nasty bunch especially given their robot escorts.
The Third Radar Beacon and the Rust Devil Faction
If the first fight seemed a challenge, the second is even more so. The Rust Devils are quite well-fortified and have outside defenses including turrets, a few robots, and Rust Devils themselves. I found several pieces of the new Robot Armor set here, along with an Assaultron helmet. It's clear bumping into this faction will lead to finding great items, given they drop the robot set themselves and they are accompanied by bots that will give new parts for the Robot Workbench.
You must climb to the top and use the terminal in order to enter the facility to get to the Robobrain. Thankfully it's a safe height to drop from. Entering the facility, any robot explosions are going to be more dangerous in the close quarters. The Rust Devils are technologically adept, so they've got laser trip wires set up (and connected to assaultron beams!) that you must look out for to proceed safely. In a way the high tech route is less effective, given I've been blown to bits by a shotgun on a trip wire. The lasers are easy to spot.
Inside the room down the ramp, you'll face a lot of opposition. If you see a large Mr. Handy, get very very far back from him after he's defeated. I got nuked on my first attempt despite my own advice - the delay is about 5-10 seconds and does not indicate it is happening. Sneaky! By the time you're done with this room, you should have a full set of the new Robot Armor!
In this same area, behind an Expert-locked door is a full set of leveled Power Armor. I found X-01 Mk. III Power Armor using my level 44 character. In order to get it out of there, you may as well suit up if you're not already! If you cannot pick it, save it for later and head further back in the room toward the long staircase leading up.
The next part is quite weird, and I'll avoid spoiling any story. It's clear the Rust Devils weren't always so good with technology. Once your conversation with the disembodied Robobrain Jezebel is complete, ensure you are ready for a fight before taking her from the computer.
Once you remove Jezebel, Ahab will attack - a massive Sentry Bot with flame cannons that are constantly spewing and challenging to avoid. They are lobbed so you can strafe, just don't run in a straight line. I focused on disabling the weapons using a Deliverer and Kellogg's Pistol combo, though any high damage weapon would work it is likely more resistant to energy weapons. Without having nabbed that power armor, I may have been at a loss to defeat it. Drugs could certainly help, particularly buffjet and psychojet.
On the way out, you should encounter Ivey. She's using Tesla Armor, along with the chain-lighting firing Tesla Gun. It's not that tough a fight if you're using Power Armor of your own, though you may need to be selective in what you carry out given the weight of all this gear! Making matters worse (or better) an Assaultron head, blade, and a Mr. handy weapon can be found as you work your way further toward the exit (which is technically leading where you entered). In this one trip, you'll have picked up most of the new gear in Automatron. I can't cry foul that they're so easy to get, since most builds will only use one or two of the items and a later playthrough could attempt to make good use of the others.
Your last requirement is to build Jezebel a body, so that she can provide access to the Mechanist. Head back to your Robot Workbench to achieve that task. For head, just select Jezebel's head. Don't bother putting too much work into this one, else you waste your precious materials. After an interesting conversation on robot logic, the Automatron will leave you with the info needed to get to the Mechanist - a robot build with an M-SAT module, a schematic that is uploaded to your Pip-boy.
From here, you can begin the quest Restoring Order, in which you'll deal with the Mechanist.
More Fallout 4 Guides
Share Tips and Strategies Below
- Raider Outposts in Nuka World
- Nuka World - Play as a Raider in this DLC
- Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
- Automatron - Guides to building bots and quest walkthroughs
- Settlements - An in-depth guide to Settlements and managing them
- Melee Build - the best perks for a melee character
- Sneaking - Learn to be stealthy
- Critical Hits - Shots to Crit and Crit damage mechanics
- Tips for Making a Build - General advice for creating your own build
- Action Points - AP and all the things that affect it
- VATS - all about the V.A.T.S. and AP usage on weapons
- Gameplay Tips - pointers that will help new players
- Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.