Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Gage (Nuka World DLC)

Porter Gage's Companion Perk, Benefits, Likes & Dislikes

Fallout 4: Gage the companion

Fallout 4's Nuka World DLC adds a new companion: Porter Gage. He's essential to the early portion of the raider-centric storyline. Gage features a nice companion perk if you can get a high relationship standing, so this guide's focus is his likes/dislikes and what he offers as a follower. You will automatically have the option to recruit him after completing the quest, "An Ambitious Plan and meeting all the raider leaders.

About Gage

I won't spoil any of his story, Gage is decent (for a Raider). He does not have special interactions in the main storyline, nor a known special quest. He'll behave like most other companions (with opinions) though he does have his own dialog. No one's going to shoot him on sight, so don't worry about your working with him causing problems. He can even board the Prydwen and enter Sanctuary with Preston around without any issue. This gives you some freedom in using him as a companion, so players who do the DLC earlier may enjoy using him. He prefers you to be violent and mean during questing, but does not care which raider faction you support so long as you work toward their success by spreading toward the Commonwealth. When setting up outposts, it's smart to bring him along for some extra affinity points if you'll be killing people. He's quite tough compared to some of the other companions and carries a strong automatic weapon (a handmade rifle) as his default. You should upgrade it, but it's not high priority if you cannot.

Gage is a (Restricted) Vendor

Gage sells items in Fallout 4 Nuka World Gage doesn't have many caps, but can trade you ammo and some of the faction-specific armor. His shop only works in the areas around Nuka Town USA.

Gage will sell you a variety of items while you're in Nuka World, and ONLY while you're in the main areas - Nuka Town USA, Fizztop Grille, and that general area. Leave and he'll say his wares are back at the base when you try to buy from him. This does serve a purpose, though he doesn't have many caps (around 100). While you're likely to find plenty of ammo in the market (there are at minimum 2 who always have it in stock), having this third option gives you some more flexibility and may prevent you having to go there. Be careful that you do not buy your own stuff back from him though, as anything he's carrying for you will be in his shop's inventory. Take it back from him with an inventory transfer and you can exchange things for ammo if he can't afford it in caps alone.

Companion Perk: Lessons in Blood

Gage's companion perk is handy for leveling your character. His 'Lessons in Blood' offers a permanent +5% XP boost for kills and +10 damage resistance. It's not super powerful, but definitely useful if you want to super-max your character. The following table of likes/dislikes was determined using the game's code so should be accurate. Strange that he doesn't like chem use given he's a raider!

Raising Affinity with Gage

Gage LikesGage Dislikes
  • Refusing to help Settlements
  • Modifying your weapons
  • Murdering NPCs
  • Picking Locks
  • Stealing
  • Asking for more caps during quests
  • Being selfish, violent, and mean during speech
  • Helping Settlements under attack
  • Chem addiction
  • Chem use
  • Donating items to others
  • Drinking alcohol
  • Being generous, nice, or peaceful in speech

Gage & Open Season

Attack any raiders or begin the Open Season Quest and Gage will not only stop following you, but also become non-essential and hostile. You'll have to kill him and can no longer have him as a companion. He's a raider and won't take kindly to you killing his kind.

More Fallout 4 Guides

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Yeah, I too thought it was weird when I used a chem he didn't like it. Guess he's straight edge lol.
28th December 2016 2:13pm
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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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