Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4 Nuka World DLC Quests

Taken for a Ride Walkthrough: The Gauntlet

Taken for a Ride Quest: The Gauntlet

The Taken for a Ride Quest and The Gauntlet in Fallout 4 Nuka World The Taken for a Ride Quest: Surviving The Gauntlet and Making it to Nuka World

The Gauntlet is a sick show for the pleasure of a mysterious audience, somewhat like the Saw movies. The main thing a guide could tell you to get through this area safely is to watch carefully for traps, and maybe take pictures of the worst. Save scum if you don't feel like repeating areas, but it's more entertaining to make it through in one pass. In the Gauntlet, if something looks suspicious, it probably is and could endanger your character. This is a high level area after all.

The Gauntlet in Nuka World Entering the Gauntlet

Before you begin your run on the Gauntlet, check the computer in the main terminal area for some.. lore (bodies throughout the area may also reference things, such as a Minigun named Fate!). Throughout the gauntlet keep a look out for Nuka Tickets and Nuka Tokens throughout this entire area. They may come in handy later! This should not be a problem as you should be aware of your surroundings.

Turrets ambush you in the gauntlet Multiple Turrets are in this room. It's almost standard fare, though they can take you by surprise. The Gauntlet is kind of long, so avoiding losing health (and thus supplies) is important.

In the first large room of the gauntlet, there are about 6 turrets you must fight. However, not all of them can fire at you at once. They're meant to take advantage of blind spots and pop up on you. Stealth can help you know when you're about to be fired upon when first going into the area.

A Flamethrower trap in Fallout 4 Nuka World DLC Tripwires you can disarm in Nuka World Flamethrower traps and tripwires, so you know what to look for while traveling the Gauntlet.

First Traps
The next room, look for a flamethrower trap immediately to the left. There's another at the end of the hall, as well as a shotgun-laser and pipe pistol trap around the corner from the second flamethrower. To the left of the entrance is a master-level locked door that only serves to help you get around those two traps. If you can't, just watch for tripwires on the ground. Easily avoided, regardless.

Exploding Barrel Trap in Fallout 4 Nuka World This exploding barrel trap isn't hard to get around, you can blow it up from a distance or disarm the tripwires.

Going up the stairs, move quickly across the board bridge as it breaks. There's yet another trap (a gun) should you fall. Next up, there are exploding barrels with tripwires attached. You can blow them up and spoil the fun, or else disarm the traps. Around the corner is a safe with a tension trap attached to it, as well as a corpse with a letter.

Nuka World The three doors are not as dangerous as made out to be. The monkey's creepy as usual though.

Coming to the three doors
The right door will drop four grenades and is a waste of time, aside from getting to stand back and watch the explosion. The center door is worth opening just for the minor dialog. The left is correct.

How to get past the radiation room in Fallout 4 Nuka World The Rusty Key is what you need to get out of the radiation barrel room in the Gauntlet

How to Get Out of the Irradiated Room
The next area will test your radiation resistance. Rad-X and RadAway will be needed, as you may be moving slowly. In this room, near the collapsed ceiling you can find a corpse with a note (ramblings) along with a radaway box and some supplies. Hidden in corners of this room are a pair of keys, each in a different spot. Neither of them matter if you're able to pick an expert lock. If you can't open the red door, know that what you need to unlock the red door is the rusty key that is in the far right corner of the room (facing from the broken floor that led down), behind the counter and a shoddy wooden wall. You'll find the key next to a small tool case, on a shelf in that alcove. Get out before you blow through radiation items.

The Turret Trap in Nuka World Don't use this computer, unless you've got a fat man on you. There are about 10 turrets stacked on shelves in the next room.

Nuka World Access Tunnels
Now you're through with a majority of the gauntlet. Enter the Access Tunnels door and, if you want help avoiding the next trap, do two things. Do not touch the turret control terminal as it will not help you, only activate turrets in the next area prematurely. The solution is to shoot the monkey's head off before it activates in the next room. This will prevent them activating entirely.

Storage key in Nuka World

Grab the key on the white terminal behind the monkey if you can't unlock an expert-level door. Now you're on to the next area.

An Animatronic Alien in The Fallout 4 Nuka World DLC This area has a lot of mines, it's easy to tell when you're going the right way by finding this alien, going up the stairs, then seeing the fusion core.

Mine Maze
The next portion is a mini-maze. There are bathroom scales, makeshift bombs, and land mines, all of which need disarming to proceed. Look out for the animatronic alien and simply kill it on sight. Around the corner from the alien are the stairs you use to get out, though you could continue to explore and possibly find a holotape and loot in the far corner of the room. Standing on the stairs, head left until you see a fusion core to know you're going the right way.

Big Explosion in Fallout 4 Nuka World The mines are actually pretty dangerous here, if you neglect one you could potentially set off a chain reaction.

Frag Hall
Now we're in a large corridor with trucks, and many many frag grenades on the ground. It's one of the most dangerous parts of the Gauntlet. You've got to disarm them one by one as you proceed. Past the initial turret, I encountered no resistance in this area, though it's dangerous. Some of those trucks can blow up, too! Don't worry if you can't unlock the advanced security door, it's just got an explosive box for you, nothing major.

Crossing the board bridge, you find a locked door in Nuka World Crossing the bridge simply leads to an expert-locked door. If you can't pick it, don't bother trying.

The Bridge
Now you'll come to a bridge made of wooden planks. Don't even bother with it unless you can pick an expert lock. It's a shortcut. Falling will result in mirelurks attacking you, so it's better to start aware of that rather than drop down and get attacked right away. There's a legendary, but you should probably take out the weaker ones first to give yourself room to maneuver. Leaving this room, beware the door (with a trap you may disarm) as it has four grenades that attempt to kill you upon opening it. If you can't disarm it, open it and step back quickly.

Nuka World Nuka World The key for the gas room is found still in a door. The password is on a desk. Get out of that awful room, and avoid firing weapons as much as possible (use VATS to avoid damage from explosions).

Turn off the Gas
Now you're in the room with the sign outside that says, 'Utility Access'. You'll get locked in and choking gas will fill the room. In all areas, firing your weapon will result in an explosion at the point of impact. Head to the far right corner of the area and look for the circular gas valve. Turning it is a waste of time, look behind you when facing it, and look for the Nuka World substation key on a door. Look at the valve and go directly east, look for the desk and the substation password. Now back to the entrance of this room, where you can use that key. Beyond that, a terminal that can ultimately be used to unlock the security door back from near that gas valve and the key.

Flying Ants in Nuka World Flying Ants. When you see these, there's a bed nearby for Survival mode or a rested bonus.

Flying Ants and a Bed for Survival
Having escaped the gas, you're now in a Nuka World park shed. Inside - flying ants, a new enemy type in the DLC. They're super weak to burning damage, but aren't particularly dangerous on their own. Players doing a survival run probably don't read my guides, and could likely teach me a thing or two, but they'll be happy to find the sleeping bag behind the novice-locked door in the shed room.

A trap where raiders attack you in Nuka World, when you're nearly finished with the gauntlet You're at the home stretch when you get here. Spectators start trying to kill you. Fight back and make progress toward the door, the enemies are not important.

The Home Stretch
Entering the next area, note the fencing as opposed to a ceiling. An ambush awaits, where you'll find high-level enemies from the various gangs. Going through this area, there are also grenade bouquets you should disarm as well as turrets on your level. The fencing makes it hard to avoid enemy gunfire, though it's not like they're invulnerable (it's a fence, not concrete). You do not at all HAVE to fight them, but knocking out a few may be necessary if they become stationary and keep firing. Some will run toward some unknown goal.

Fallout 4 Nuka World Overboss The Overboss, the final challenge of The Gauntlet in Nuka World

Make it to the door at the end and you're at 'Cola Cars Arena'.

Next: The Gauntlet Boss Fight: Killing the Overboss
Previous: Getting Started in Fallout 4 Nuka World DLC

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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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