- New - A guide to making a Pistol/Gunslinger Build
- New - A guide to making a Melee Build
- New - Scav Magazine - All locations and details
- For New Players - Read the walkthrough.
- New - Open Season
- New - Power Play Quest
- New - Raider Outposts
- New - Nuka World Endings Guide - Options and Benefits
- The Grand Tour
- Faction Perks and New SPECIAL Ranks in Nuka World
- Gage (Companion)
Fallout 4: Nuka World Endings
Rewards and Options for Completing the DLC
I'm going to try to write as little story spoilers as I can, but it's not possible to do an endings guide without at least summarizing a few things that happen in the Nuka World DLC. Most players who come here just want to get the most benefit for their character by the time all is said and done. I'm working on a detailed walkthrough for all the quests in Nuka World, but for now figured this may help to answer some players' questions about the ending options.
It's Impossible to Make All 3 Raider Factions Happy
Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you.
There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted. You can guarantee you'll end up with the two you want by splitting the land at the Nuka World park 3 to 2, and leaving the other out. Also, bring the raider groups that you like to raid with you during quests after Grand Tour in order to gain more favor with them. See the Perks you gain for each of the raider factions under "Power Play Rewards" below.
Home Sweet Home and Consequences of Going Full Raider
You must build up three Raider Outposts in the Commonwealth during the Home Sweet Home Quest - which should be easy if you're familiar with the game's Settlements system. You will talk to Shank and get to select a Settlement from a few places, as well as which faction you'll bring along to do the raid (it's better to do that to gain more favor with one you like). You will lose control over that Settlement permanently (in terms of connecting it to your other Settlement supply lines and being able to build there), so choose wisely. You'll then be building it for the raiders.
You can choose to talk to the Settlers to get them to walk away or to actually raid it, which is really easy even though Minutemen show up. If you attack Minutemen, Brotherhood of Steel or other factions in the process (even if they're defending) you will permanently damage your reputation with that faction. (A reader warned this happened to them below.) You should make a backup save if you're unsure you want to go this route. You're going full raider if you attack, and it's impossible to finish the Nuka World content without the following consequence - permanent loss of standing with the Minutemen.
Losing Standing with Minutemen
This 100% requires speech checks and or paying off the Settlers. I tested this a lot and determined that for each stage of the quest you complete, Preston Garvey will get more upset. There's 0 impact until you start to take Outposts for the Raiders in Home Sweet Home. He'll gradually come to disown you and accept 0 orders, though he won't attack at first. This will stop endless Settlement quests, for sure! If you go the peaceful route and simply bully the Settlements, you'll reach the tipping point with him alone when you set up the second and third Raider Outposts. Again this is even with simply bullying and 0 violence.
Killing Minutemen & Settlers
If you go with violent actions, ALL Minutemen will hate you as you must kill them when they show up to defend the Settlements you raid (including Ronnie Shaw and named NPCs belonging to that particular faction). Keep all this in mind. You're helping raiders, and that goes against everything the Minutemen stand for, so there's no way around it.
However, as Kris says below, you will not have an unkillable Preston Garvey attacking you forever. It only lasts a few days. This means the Minutemen could still be used to finish the game. Preston will never be your follower again, and you cannot get his companion Perk. It is a good perk, but so too are the raider perks. You could of course get his first.
Power Play Rewards - Nuka World Ending
You'll only get this far if you actually go all out as a Raider. During Power Play, you'll get to enable the park's power and allow some additional exploration that wasn't possible with everything off. However, you have to fight off the faction that backstabs you because they feel jilted.
As I said above, you can pick which Raider Factions will stick with you by favoring them in land division and bringing them along to raid. What dictates which faction you should side with and who gets to claim what land in the Nuka-World Park is largely taste, but many players will do it based upon the Perks the Raider Factions have to offer. Here's a rundown, copied from my page about the new SPECIAL and Faction perks offered in the Nuka World DLC:
- Disciples Faction - Chosen Disciple Perk. Any kills made with a melee weapon will restore 25% of your Action Points.
- Operators Faction - Ace Operator Perk. All guns with a suppressor attached will get a 25% damage boost, permanently. Additionally, your character gains a 10% boost to sneak abilities when in the shadows.
- The Pack Faction - Pack Alpha Perk. Gives a +25% boost to melee and unarmed damage. Its additional function is to reduce damage/energy resistance by 25%! This is a further reduction to damage aside from your normal DR/ER and is certainly useful on a ranged character as well.
You'll Get Two Perks and Additional Rewards
After completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defeated faction's land to another group. There won't be another betrayal, you've unified the raiders and established a dominant group in the Commonwealth. The two Perks are a great reward, and from there you can accept radiant quests from the two factions remaining. Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.
Another nice reward are the tribute chests from each of the five zones of the park. Since you're the Overboss, you deserve a cut of what the raiders under you make - this is kind of how your Settlers give you supplies. Only since they're raiders, they will give you chems, money, and weapons/armor directly. Of course, plenty of Nuka Cola as well. Each of the three factions has a set loot table for what they'll give in the tribute chests, but it's hard to track it all down - it doesn't offer end-game gear, just different types of weapons and armor you'd inevitably sell. Nothing amazing, but it certainly helps and you're able to fast travel to the various zones and pick up your loot every so often.
Raider Outposts and Settlements you've convinced to supply the raiders will also pay tribute. This goes in your Overboss chest back in Nuka World. It's yet unclear how often Settlements and Raiders pay tribute to you but is likely related to time played.
You CAN have Settlements and Raider Outposts after Home Sweet Home
You'll have to give up 3 of your Settlements to Raiders to finish the DLC. As far as I'm currently aware, none of this will affect the others. No one has to know you're the notorious leader of a raider gang. When it comes time to setup Outposts, you should just use Settlements you care little about and use them to supply the settlement you raided.
Good Ending: The Open Season Quest
Very early on in the DLC, you can speak to Doctor Mackenzie in the Market in Nuka-Town and get the Open Season quest. She'll point out how the merchants are all slaves and that you could save them all by killing off the leaders of the three raider factions, which will aggro literally every Raider in Nuka World. This is just a shortcut ending. You can still do a good bit of what Nuka World has to offer in terms of exploration as the whole land mass will still be there, but you'll ruin some of the potential quests and the ability to grant land to the raider gangs. Read the linked guide to see how far you probably should go - hint: at least finish The Grand Tour!
More Fallout 4 Guides
Share Tips and Strategies Below
- Raider Outposts in Nuka World
- Nuka World - Play as a Raider in this DLC
- Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
- Automatron - Guides to building bots and quest walkthroughs
- Settlements - An in-depth guide to Settlements and managing them
- Melee Build - the best perks for a melee character
- Sneaking - Learn to be stealthy
- Critical Hits - Shots to Crit and Crit damage mechanics
- Tips for Making a Build - General advice for creating your own build
- Action Points - AP and all the things that affect it
- VATS - all about the V.A.T.S. and AP usage on weapons
- Gameplay Tips - pointers that will help new players
- Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.