- New - A guide to making a Pistol/Gunslinger Build
- New - A guide to making a Melee Build
- New - Scav Magazine - All locations and details
- For New Players - Read the walkthrough.
- New - Open Season
- New - Power Play Quest
- New - Raider Outposts
- New - Nuka World Endings Guide - Options and Benefits
- The Grand Tour
- Faction Perks and New SPECIAL Ranks in Nuka World
- Gage (Companion)
Fallout 4: Longfellow of Far Harbor
Likes and Dislikes List & Companion Perk (Hunter's Wisdom)
Getting Old Longfellow
Old Longfellow is the guide that Captain Avery will suggest accompany you to Acadia when you're done with Far From Home and ready to begin exploring Far Harbor via the Walk in the Park Quest. Once you finish getting to Acadia, Old Longfellow will be available as a companion. His default is to wield a lever action rifle, which is not quite so bad.
Old Longfellow is a fully featured companion, and even comes with his own simple Settlement to the north of Far Harbor (Longfellow's Cabin). This allows you to establish a foothold on The Island and begin stockpiling your items. You can send another Settler to make a Supply Line here to have access to all your crafting materials back home.
Unique Perk: Hunter's Wisdom
Making Longfellow like you results in a unique perk, just like Other Companions in Fallout 4. Get your character to max affinity with Longfellow, and you'll receive the Hunter's Wisdom Perk. It is one of the best Companion Perks in Fallout 4. The Hunter's Wisdom Perk reduces the damage and energy resistance of animals and sea creatures by 25%, allowing you to do more damage to them. This is a significant boost later in the game.
Watch for a radio frequency while exploring the Island - Shipbreaker's radio frequency. You can use this to track down a rare creature, and you can then go to Longfellow for a unique Harpoon Gun called Skipper's Last Stand. He doesn't need to be with you for any of this.
Raising Relationship with Old Longfellow: Likes/Dislikes
|Longfellow Likes||Longfellow Dislikes|
Just about everything else, he's indifferent to. He doesn't mind if you pick locks, even if the door is owned. Thankfully chem addiction is separate from alcohol addiction. Old Longfellow won't love it if you get addicted to alcohol by imbibing - he won't react to it at all. Let me know in the form below if you find more things that Old Longfellow likes and dislikes. Some things may fall under his 'Being Peaceful' when it comes to quests.
More Fallout 4 Guides
Share Tips and Strategies Below
- Raider Outposts in Nuka World
- Nuka World - Play as a Raider in this DLC
- Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
- Automatron - Guides to building bots and quest walkthroughs
- Settlements - An in-depth guide to Settlements and managing them
- Melee Build - the best perks for a melee character
- Sneaking - Learn to be stealthy
- Critical Hits - Shots to Crit and Crit damage mechanics
- Tips for Making a Build - General advice for creating your own build
- Action Points - AP and all the things that affect it
- VATS - all about the V.A.T.S. and AP usage on weapons
- Gameplay Tips - pointers that will help new players
- Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.