Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Nuka World DLC

New Gameplay Features and Trailer

Fallout 4 Nuka World DLC A raider in the Fallout 4 Nuka World DLC

Nuka World is now available worldwide. I am writing a guide for this, just as I did the other major addons for Fallout 4. I have begun coverage and expect it'll take several hours to get the first quest walkthroughs on the site. I only say this as some people will come to see what the DLC has to offer. For those who had the season pass or are just starting Fallout 4, you'll need to be level 30 to access the new area.

If you just want to see trailers and pictures click here

Nuka World Guides & Walkthroughs

Basics About Nuka World - Minor Spoilers Below! - Skip for Screenshots and Trailers

Fallout 4 Nuka World Map Picture A Map of Nuka World. Click to Enlarge.

Starting the DLC - How to Go to Nuka World: Head to your Data > Quests tab and find the All Aboard Quest then Listen to Nuka Cola Radio. You'll get a quest to board the Nuka Express. You'll find a map marker for Nuka World Transit Center. While the radio frequency won't come up until you're level 30, you can travel to the Nuka World Transit Center manually and start it at any time - be forwarned it'll be hard.

Fallout 4: Nuka World Transit Center Location Travel here to start Nuka World before level 30.

To Repeat: The DLC Recommends Level 30
It is meant to be a challenging addition to Fallout 4 for players who have done most everything the game has to offer. You may face strong opponents just trying to get to the first area. Doing the Gauntlet and most of the content would require a high skill level and good build without being at the recommended level. Some players would say it's better to be at an even higher level.

The Gauntlet
You must survive a long and difficult quest in order to make it to Nuka World, fraught with many traps. It's not heavy on combat until the end, but you should still come prepared and bring lots of healing items.

Taking Sections of the Park
You're the Overboss of the raiders in Nuka World. Taking the park back from the monsters who've overrun it will be your first task as leader of the raiders in Nuka World. You choose which raider group gets to claim each part of the park.

What Companion to Bring
Preston has new dialog for the DLC, but hates just about everything you'll do in Nuka World (naturally) so he's a bad choice. I recommend using someone neutral like Dogmeat (or flying solo) until you get the companion you get with the DLC.

Choose Your Path
There are three distinct types of gang you can work with, all with their own style - the Disciples (traditional raiders), the more tech savvy and stealthy Operators, and the psychotic group, 'The Pack'. You can figure out which gang is best to support for you by looking at the faction perks page linked above. This will differ for each character, depending on their build.

Reap Benefits
Get special perks by working with raider factions, choose from multiple Ending outcomes.

Be The Good Guy!

Talking to the Doctor in the Nuka-World Market will lead you to conversation implying that there may be a way to stop the raiders' control over the area, and the enslavement of many traders who work for them. This is easily the most boring way to end a DLC that lets you play as a Raider, but hey - the option is there!

Be The Bad Guy: Take Over Settlements with Raiders

With Nuka World, players are able to lead gangs of raiders and claim settlements in the commonwealth, this includes even Sanctuary, so nothing should be off limits unless there are vital NPCs. This is a welcome change of pace, although hopefully there will be options for good and bad endings in the associated quest lines.

Settlements you claim for raiders are treated much like normal Settlements, they just cannot be connected to your supply lines. Raider Settlements and any that are forced to provide supplies to your raider outposts will generate caps, straight to your leader chest in your base back in Nuka-World.

Nuka World Trailers

Nuka World Amusement Park

Nuka World itself is an amusement park, very run down and a lawless place. Different areas of the park need claiming for the various raider groups and present serious challenges with new foes, and extremely tough ones at that, inhabiting the different park zones.

New Settlement Objects

We will be able to design our settlements with an amusement park theme. Some things are silly - like ice cream cones, but surely some of it will fit into the average design. You can also decorate your raider outposts (and regular Settlements) with raider-esque objects, making it truly evil and giving your resident badasses a place to call their own.

Nuka World Pictures: New Weapons and Armor

These are stills from the video above, so you can see some of the new items available in Nuka World without pausing the video repeatedly. I will update this page with a full list of new weapons available as soon as that is possible. I tried to get everything major. They don't always show us everything new, so hopefully there are more interesting weapons and armor - some may just be paint jobs for existing power armor (such as the Nuka Cola paint job).

The paddle ball - a new gag weapon in Fallout 4 Nuka World

New Enemies

New enemies in the Fallout 4 Nuka World DLC

More Fallout 4 Guides

Share Tips and Strategies Below



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Share Tips and FAQs (3)

jrush56
So read the notes, and that is excellent to know. Prior to DLC, I had a strange occurrence at Overland station. Was never fully solved til now. My settlements were all way too high (lowest 33, high 55ish) so I surmised the only way to trim and keep my game from constant crashing was to raid a few old school style and redistribute evenly among the five or so I would clear out. Well, I MISSED one in Oberland, and it caused the new settlers to all become hostile, and I lost the settlement. I wiped everyone and my herd of 20+ Brahmin out, but was never able to get it back. It kept saying I had to clear the settlement. Was beyond frustrated. Now, the two turrets left were invincible. Multiple full charge, 2-shot Guass rounds and not even a dent. What you are describing is the exact situation, just no Nuka World yet haha.

Now, question: if you take back ALL settlements and do Open Season after Power Play, can you regain Preston as a companion, or is that the one 'penalty' that's guaranteed to stick if you go that far into the Raider game??
5th September 2016 10:43pm
Carl
Yeah, he is going to hate you unless you can do all the raider stuff, including open season, before you ever meet him. If I find anything about turning that around, I'll put up a similar notice. With the DLC so new, sometimes we're operating on limited knowledge.
5th September 2016 10:49pm
jrush56
Excellent, thanks. I just started fresh and was planning on testing that. Preston has seen me, but only as far as to tell me to grab the laser musket and meet him inside. I'm in Nuka World now.
6th September 2016 2:23pm
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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs
Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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