Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4 Nuka World: An Ambitious Plan

Meet Raider Faction Leaders & Learn the Town

Fallout 4 Quest: An Ambitious Plan The An Ambitious Plan Quest involves you meeting the three faction leaders and getting them to accept your leadership.

While this quest is fairly straightforward, there are a few things you can do right away (as well as an unique weapon offered by one of the raider leaders) so I thought I'd point them out. Porter Gage doesn't want to be leaders. He likes to pull strings from the shadows, and Colter was a lazy twat who failed to do anything for the citizens of Nuka-World, meanwhile enjoying himself in his palace in the sky.

Meet the Three Faction Leaders

Your map should tell you exactly where to meet them, but you can only learn their particular tastes by passing a speech check with Gage (Any Advice? for how they'd respect me). The three factions like entirely different things, though at heart they are criminals. For future reference I've also listed where you can find these faction leaders, and also mentioned the location of the Nuka-World Market for a couple of reasons (you need a place to shop given the difficulty of the area) and a potential quest that could lead to a good ending. That is, if you pass up the golden opportunity the DLC presents in one true chance to be evil!

The Pack Faction

Fallout 4 The Pack Faction Leader Mason Fallout 4 Nuka World Unique Weapon, The Problem Solver AK-47 Mason, leader of The Pack. Below, The Problem Solver which can be attained through a speech check with him.

Leader(s): Mason
Location: Bradburton Amphitheater
Preferred Style: Dominance is the name of the game. The Pack are like wolves, feral, liking strength. In fact, this goes so far that if you speak dominantly to Mason during your first talk, you can earn a special weapon from him - The Problem Solver. I tried talking to the other leaders again and sticking to their style, but this faction was the only one to pass me a weapon from being impressed with my style. This was a red speech check (tell him he'll do as he's told), and it's possible you may get the same weapon later with a bit more work, but you can see the weapon above. I did see a similar one available from the Market (same legendary affix) so it's not 100% unique.

The Disciples Faction

Fallout 4 The Disciples Faction Leader Nisha Nisha, leader of the Disciples faction. They are your typical ruthless raiders, and their lair is appropriately dark. In hindsight I recommend a flashlight.

Leader(s): Nisha
Location: Fizztop Mountain
Preferred Style: The Disciples prefer bloodshed and violence. They are the typical type of Raider that you've met a thousand times before in the Commonwealth, though a bit more organized in their Settlement at Nuka-World.

The Operators Faction

Fallout 4 Quest: An Ambitious Plan - meeting the operators leaders, mags black and william black Mags and William Black, leaders of The Operators faction.

Leader(s): Mags and William Black
Location: The Parlor
Preferred Style: The Operators are all about stealth and money. They murder, they steal, but they prefer not to get caught and commit their crimes with style.

Radiant Quests

It's likely to unlock some benefits with each faction, and they may have unique weapons and armor available that are as yet unknown. Once you meet a faction leader, you can begin to take quests with that faction right away, regardless of finishing Gage's quest.

Visit the Market

Fallout 4 Nuka World Visiting the Market to shop for items The Market in Nuka World is a great place to find a shop

The Market area (on the way to the Pack's headquarters) can be a great visit whether you have caps or not. Ammo, healing items, weapons, they have a bit of everything, though all the traders there are slaves. You'll find special smart grenades that do not harm the user, a unique knife that

Open Season Quest: It May Be Possible for a 'Good' Outcome

Fallout 4 Nuka World Good Ending free the slaves A good ending seems at least plausible, based upon the quest that Mackenzie will give you at the Nuka World Market.

Speaking to Mackenzie (the Doctor) at the Market in Nuka World, you can get a quest to kill all the faction leaders. Looking at the traders there, it's clear they're held against their will (they have deadly slave collars) and the raiders are not exactly model citizens, as one might expect. It's yet unknown the ramifications this would have. If you're interested, take the quest, sure! But consider working with factions for a time if only to milk them of their best loot before you consider taking on this quest. It'll clearly change things dramatically.

A Warning Before Finishing The Quest

Before you talk to Gage and turn in this quest, consider doing a few radiant quests from the faction leaders. The radiant quests become locked when you turn this one in to Gage, in which you'll be tasked to take over territory for the raider groups. For some reason their statement of, 'there'll always be work for you here' flies out the window when you're tasked with taking territory. I suppose they want you to get off your ass and take some land unlike Overboss Colter.

Take Over Territory for Factions

Gage will now join you as a companion (See his companion perk, likes and dislikes here), but Nuka World presents you with a dilemma. You're now instructed to take over territory, separate parks, but can only plant a flag and grant ownership to one gang each. It would seem there could be various outcomes, and you could certainly make one gang stronger than the others or start a war. It may be best to do some radiant quests, get to know the gangs, and those you like. Consider if you can maintain peace between the three, or off all three of them and do as Mackenzie suggests.

Previous: The Overboss: Boss Battle Guide
Next: You will get The Grand Tour Quest and can take over any area you like, but I recommend Kiddie Kingdom as a place to start claiming raider territory

More Fallout 4 Guides

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Share Tips and FAQs (2)

Azrel Razgriz
Can you do the "Open Season" quest after the "Power Play" one? If you don't have unlocked Preston as a companion by not having completed the first Minuteman quest will he have a negative reaction to the Raiders' quests? Can you wipe out a Raider settlement that you have established to return it back to the Minuteman?
2nd September 2016 11:06am
Carl
Yes you can on both. No negative reaction if you wipe out raiders before ever meeting him. Sorry I missed your comment but this may help other readers.
9th September 2016 8:17am
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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs
Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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