Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4 Blitz Berk

Perk Strategies & How Best to Use Them

The Blitz Perk is amazing for Melee Fallout 4 characters who make heavy use of VATS in order to utilize crits and use the slowed time to their advantage in queuing up automated attacks. Here's a look at the two ranks of this high-agility Perk, see examples on the range increase, and how you can best use it to your advantage.

Blitz Perk (Click for Guide)
RankRequiresPerk DescriptionPerk ID
1Agility 9Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.1d2451
2Level 29V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.1d2452
Normal VATS attack range without Blitz This Supermutant Behemoth is quite close, though I cannot target him in VATS with melee. He's just outside range, so it should give you a good idea how close you must be. VATS with blitz rank 1 With Blitz Rank 1, I can go a lot further with my VATS targeting. Maxed Blitz distance in vats in Fallout 4 This is about one second before he steps outside range of Blitz. You can see it's huge, and the damage boost is exceptional. This is a sneak attack, so whatever blitz adds to my melee damage, it's going to be multiplied by 2 at the very least.

Blitz PerkBlitz Build Ideas & How it Helps
So the first Rank itself is quite useful to Melee players, because they will be able to target more enemies at once in V.A.T.S. and jump between them without actually moving from target to target manually. Your character is just 'there'. That's the only drawback of this Perk - I didn't see my character fly through the air and strike, he just... teleported. Regardless, Rank 1 doing that alone is very useful in large fights so that you can chain up attacks and may make Fallout 4's survival difficulty a bit more doable for Melee players, especially those who sneak, because of the first hit getting the sneak attack bonus. It's strategically appealing, just not jaw-dropping.

Rank 2 is where this Perk begins to shine. Not many Perks deserve to be called 'amazing', but Blitz certainly does at Rank 2, where it gives a damage boost based on the range from your target. I did some tests measuring the pixels for one strike in VATS at nearly max range and close-up, and took sneak attack off so that it wouldn't mess with my results. Close-up, where Blitz wouldn't be a factor, it measured 11 pixels. Far away, near Blitz's max range in VATS, it was 25 pixels. I'm theorizing this Perk on Rank 2 can do +150% of normal damage, double damage at a mid-range Blitz, scaling based on the distance. If you were going to hit for 100, and Blitz was at maximum range, you could instead hit for 250.

With Sneak, this gets really wicked. Even players who are not highly skilled in sneaking, just having taken a couple of points and the 9 agility required for Blitz can get within range to pull off a Blitz sneak attack that multiplies the blitz damage by 2 - so 500 damage.

I don't know the HP of the Behemoth in the Screenshot above, but I can tell you that with an unmodified Super Sledge, Blitz, and Ninja at max, I was able to take him from 50% to 0 in one strike due to this multiplication of damage, and this is a high level Behemoth. With a Crit, it would've been even better - most likely 100% to 0 in one strike! It's worth saying that my test character has nothing special, no melee damage perk boosts, so the base damage of his weapon could have been higher through A. modifying it at the weapons workshop with Blacksmith, then B. having that amount multiplied by the Big Leagues Perk.

I suppose I've rambled enough about Blitz and how great it is, I imagine many players will want to incorporate it into Melee builds. Try to target enemies after your first who are most distant, because they too should get the Blitz damage boost, making your AP expenditures go much further.

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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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