Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Critical Banker

How to Use & Store Criticals

Critical Banker is probably the single best Luck Perk to take Critical Banker allows you to stock up to 4 Critical Hits, which can be used in succession to eliminate or incapacitate multiple targets. Other Luck Perks also synergize incredibly with this, such as Grim Reaper's Sprint, Better Criticals, and Four Leaf Clover. In this shot, I've got one stocked and another almost ready to go. The head shot is guaranteed as the target has no cover, despite it saying 36%. Crits always hit unless someone ducks!

Critical Banker PerkGameplay Effects & Utility: The Critical Banker Perk is arguably the best in the Luck section of Fallout 4's Perk Tree. While normally you can only store up 1 Critical Hit, Critical Banker allows you to add an extra slot for 'banking' criticals each time you take a rank in it. But there's more! When you've got all 3 ranks of this amazing Perk, you sometimes get an extra Critical when you 'bank' one, meaning you get two for one!

How to Critical: In V.A.T.S. targeting mode, press the indicated button just before your character fires. No specific timing is necessary, it just needs to be pressed when highlighted and before the shot is taken. You have several seconds to do this. When the shot fires, a special indicator will pop up and you'll deal additional damage with that hit. Critical Hits are useful for every type of build. Generally, you can tell how much damage a shot is going to do to an opponent by looking at their health bar, so will know if a crit is necessary to finish them off.

When using this perk with multiple crits stocked, you'll sometimes need to be on the ball and ready to initiate the crit on the second attack. Simply pressing the button over and over will suffice. I have only seen a crit miss once - if you have 0% chance of hitting, such as when a target ducks out of view, you will waste it. There is a Perk in the Perception tree that eliminates enemy cover and allows you to penetrate it as though it doesn't even exist. The synergy of various skills is one of the best parts of character customization in Fallout.

Critical Banker Perk Requirements
RankRequiresPerk DescriptionPerk ID
1Luck 7You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. 4c91f
2Level 17You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most. 4c920
3Level 43You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.4c921

Making best use of Fallout 4's Critical Banker Perk means having a decent Luck stat, but that is a requirement so it's a non-issue. Going beyond 7, however, will make it work even better, as will the Four Leaf Clover Perk, which will let each hit in VATS have a chance to fill the Crit Meter. This second Perk is not necessary to making good use of Critical Banker - you could simply save them up for a dangerous situation in order to disarm or kill an opponent, but it's entirely possible to synergize all these Perks together to make a V.A.T.S. targeting powerhouse that crits every 2-3 hits, and sometimes even gets a full replenishment of their AP (with Grim Reaper's Sprint). Now combine that with the Better Criticals Perk to raise the damage of crit hits that almost never miss, and you're unstoppable by normal opponents. The utility of Critical Banker is easy to overlook based on a simple Perk description, but the destructive damage you can deal with it is obvious when you wield its power with a weapon in which your character has taken damage-boosting perks. Bloody Mess, Lone Wanderer, and one of the weapon-specific perks are highly recommended for a final build.

More AP will help you make maximum use of this Perk, because more hits with high luck is more banking! I prefer a fast-firing weapon, like an automatic or pistol, but a player could certainly make a mess wielding a rifle/shotgun (both benefit from the same perk) to unleash devastating close-range criticals or headshots from great distances. Yes, a sniper who has saved up crits is absolutely sick with this, especially when dealing with human-type enemies that are especially vulnerable to head shots. You can quite literally queue up 4 targets while sneaking and pop each of them in the head sequentially, ensuring your victory in a battle. In case you can't tell, I love this perk and it has many applications.

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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs
Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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