Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4 Far Harbor: The Striker

A Fat Man that Launches Bowling Balls!

Where to find the bowling ball launcher in Fallout 4 Far Harbor Head here on the map and go inside to find The Striker, a unique Fat Man that fires Modified Bowling Balls.

Inside Beaver Creek Lanes, a location on the Island you travel to in Fallout 4 Far Harbor, there is an easily-accessible unique weapon many players will enjoy testing out and may even find great use for: The Striker

Finding secret weapons in the Fallout 4 Far Harbor DLC In the employee's office, you'll find the weapon, a safe, ammunition for it and a terminal that teaches you to make more ammo.

Head inside this ghoul-infested bowling alley, and look dead ahead for the employees only door. Unlock it (novice) and follow the path to easily find The Striker behind a door up some stairs. In this same room are modified bowling balls that the Striker uses as ammunition. Read the terminal in the same room to unlock the safe, as well as learn the recipe to make Modified Bowling Balls at chemistry stations. You'll find about 4 of the balls around The Striker.

Find more bowling balls for The Striker Grab every regular ball you can find in the Beaver Creek Lanes (There are about 7 in total)

Before you leave, know that you can search at the beginning of each lane to find about 6 extra bowling balls, as well as one on a ball return. This gives you 11. You can't craft bowling balls, but you can turn any you find into ammo.

The Striker is a Fat Man with a Unique Weapon Mod The Striker has a 50% chance to cripple a target's legs. The bowling ball launcher mod can be changed out.

About The Striker
Shots fired by The Striker will result in the bowling ball being recoverable. You can collect them after the battle and get most of your stock back. If you want even more bowling balls, you can find them (and they'll occasionally respawn) both at Beaver Creek Lanes and at the bowling alley in General Atomics Galleria back at the Commonwealth. You cannot use normal bowling balls as ammo, and converting them to modified balls will reduce their weight to 0 (1 on Survival).

In the Far Harbor DLC for Fallout 4, you can learn to turn regular Bowling Balls into ammunition for The Striker Before you leave, check the terminal for the ammo recipe. This lets you turn normal Bowling Balls into Modified Bowling Balls at any Chemistry station, under the Utility category.

Firing Bowling Balls is a Special Weapon Mod
The Striker's main special is to cripple legs at a 50% rate. You can remove the bowling-ball launcher mod by crafting a standard mod on it, keep the bowling ball launcher mod and place it on a two-shot Fat Man and get extra ammo every time you fire. You may also have a Fat Man with another preferable legendary effect and can switch it out to use bowling balls as ammo.

This is just one of the many little secrets of the Far Harbor DLC.

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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs
Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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