Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Lady Killer/Black Widow

Perk Strategies & How Best to Use Them

Lady Killer and Black Widow help with Speech Checks against the opposite sex Lady Killer and Black Widow help with speech checks against the opposite sex.

The Black Widow and Lady Killer Perks offer increase damage against the opposite sex, while also giving you a better chance at persuading them when faced with speech checks (detailed below). Here are the three ranks of the Perk, its requirements, and what each rank does for your character:

Lady Killer & Black Widow Perk
RankRequiresPerk DescriptionPerk ID
1Charisma 2You're charming... and dangerous. Members of the opposite sex suffer +5% damage in combat, and are easier to persuade in dialog.19aa3 (M)
0004a0d4 (F)
2Level 7Women or Men now suffer +10% damage in combat, and are even easier to persuade in dialog. They are also easier to pacify with the Intimidation Perk.65e33 (M)
00065e31 (F)
3Level 16Women or Men now suffer +15% damage in combat, and are much easier to persuade in dialog. They are now even easier to pacify with the Intimidation Perk.65e34 (M)
00065e32 (F)

Lady Killer and Black Widow PerkGameplay Effects & Utility
The increased damage from this perk is unique in that it will not reflect on your weapons when viewing them in the Pip-boy. That doesn't mean they're working. This adds along with other perk boosts and is included in crits and sneak attacks.

For male characters, this is not as useful as it is for females given many of the human combatants you'll face are male - that's not to say it's useless, it's just that black widows seem to have an advantage. This is based on what I've seen, but it's definitely not 50-50.

Just to be clear, in looking through game files I do not see Supermutants nor ghouls as having a gender, so this is unlikely to impact them in combat. Bummer, I know, because almost every Supermutant appears to be male.

As for the usefulness of this perk between the sexes, it evens out when it comes to the dialog, as you'll meet a more even ratio of men to women. However for the major quest-givers, many are male. Persuasion mechanics for this Perk are simple: Rank 1 Black Widow/Lady Killer gives a 10% easier chance to persuade, Rank 2 20%, and Rank 3 a whopping 30% increase to persuade in dialog. This is on top of your Charisma, so it will make it decidedly easier to persuade NPCs without save scraping. But it does mean that you probably won't be able to fully make up for a low-Charisma build by taking this Perk. It will simply improve your already-low chances.

Dealing 5% damage is next to nothing early-game compared to taking a weapon Perk, and the speech check bonuses will take time to truly kick in without decent Charisma (which can come from gear), but once you have invested in a weapon type, you can start taking this perk to deal increasing damage to members of the opposite sex, which may have strategic advantages in later-game combat. Take out the ladies first if you're a guy, or vice-versa, as one less enemy firing at you makes things easier.

I started my own game as a male but think my ultimate build would probably be a female sniper with this Perk! Now I need gender reassignment.

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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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