Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Lone Wanderer Perk

Carry Weight, Damage Reduction, and Dogmeat

Dogmeat works with the Lone Wanderer Perk Throughout my guide, you'll see I use Dogmeat heavily. I'm abusing the hell out of what is assumed to be a bug. I'm not ashamed of it, but one day I'll want to get all my companion Perks as well.

The Lone Wanderer Perk is sure to be a popular one for a couple of reasons. One, some people would prefer to explore alone and not rely on companions - who do behave pretty well - but can sometimes be a pain to manage. Plus the sense of isolation. An additional factor that is somewhat widely known, is that for now Dogmeat, the ever faithful canine companion works with this Perk. Who knows if they'll fix it, but if they do I want my Perk Points back so I can invest them in the Inspirational Perk and boost regular Companions' potential.

Lone Wanderer Perk
RankRequiresPerk DescriptionPerk ID
1Charisma 3Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.1d246b
2Level 17When adventuring without a companion, you take 30% less damage and carry weight increases by 1001d246d
3Level 40When adventuring without a companion, you do 25% more damage1d246e

Lone Wanderer PerkGameplay Effects & Utility
Companions can carry much more than this Perk gives to you, but the damage reduction combined with this makes this Perk quite interesting. Companions can get themselves into awful situations and go down hard, while you're stuck taking all the damage until they recover. Going without a companion, or using Dogmeat, you will take up to 30% less damage - more than certain armor values offer, and on top of your armor's damage reduction. I've gotten to where landmines are no longer a threat, and most grenades (especially molotovs) are laughable because of this flat reduction across all damage types.

Rank 3 of this Perk is, I think, the single highest damage jump you can get with the Perk tree, and on any weapon type - so it's excellent if you like to carry a sniper rifle, automatic weapon, and pistol while using grenades at times. You'll get a boost to all of them, and this is reflected when you analyze weapons. The bonus stacks with weapon modifications, making them 25% more effective and will let you get powerful guns into the 100s of damage if you additionally take weapon specialization Perks (Gunslinger, Commando for example).

Now to the drawbacks. Companions can be annoying, yes. If you use this Perk, you're missing out on the opportunity to get exclusive Companion Perks that are unlocked when you reach max relationship (affinity) with them. Only by adventuring with them and doing things companions approve of will you ever get these Perks, and some of them are outright awesome. Take Hancock's - isodoped - which gives you a 25% faster critical gauge refill if you have at least 250 Radiation damage - something that is sustainable. Just get to 25% of your health lost, and your Critical Meter will fill faster. He also loves it when you use drugs, so with some addictol you can please him and avoid those nasty hangovers.

My main point here is to not rely on this exclusively if you want a badass character in Fallout 4. Take some time to work with Companions, suit them up for tough battles and use them to your advantage. You can ditch them and switch to another, or head back solo when you've got the Perk and get to keep it permanently. These things aside, you're also missing out on some funny dialog that can fill in for the radio at times and enrich your experience with the game.

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Share Tips and FAQs (2)

fallout lover
hey carl,just found out why dog meat is allowed when using the "lone wanderer" perk! as you way know, the perk is a refrence to fallout 3, not only by name but by the last still image of the wanderer in the game. in the last image he is he has his rifle holstered (just like the icon of the perk) and walking down an endless road and on his left side is that game's incarnation of dog meat. Bethesda made the "lone wanderer" perk as an easter egg/ nod to the fallout 3 fans!

if im wrong and this was just a wild coincident, then wow what a wild one at that!
1st February 2017 8:44pm
fallout lover
i relised alot of dumb gramar mistakes and i wasnt being specific about witch game. the still image im talking about is from fallout 3,wich as you may know, the end of the game is an asortment of still images with naration. hope i cleared that up

oh and sorrey about the "he is he has" in the post,i was binging the whole fallout series.....still havent beat fallout2 :(
22nd February 2017 2:31pm
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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs
Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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