- New - A guide to making a Pistol/Gunslinger Build
- New - A guide to making a Melee Build
- New - Scav Magazine - All locations and details
- For New Players - Read the walkthrough.
- New - Open Season
- New - Power Play Quest
- New - Raider Outposts
- New - Nuka World Endings Guide - Options and Benefits
- The Grand Tour
- Faction Perks and New SPECIAL Ranks in Nuka World
- Gage (Companion)
Fallout 4: Ricochet
Proc Chance and Usefulness
Fallout 4's Ricochet Perk affords that you're so lucky enemies' shots bounce right off you sometimes and kill them. How useful is this Perk in reality? Let's have a look by getting details on how often it goes off in combat and whether it's worth it or not.
Ricochet Perk | |||
---|---|---|---|
Rank | Requires | Perk Description | Perk ID |
1 | Luck 10 | What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. | 1d247c |
2 | Level 29 | There's an increased chance that an enemy's shot will ricochet back and kill them. | 1d247d |
3 | Level 50 | When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled. | 1d247e |
Gameplay Effects & Utility
The thing to note about Ricochet is that it only triggers if an enemy is at less than 40% health or has 100 HP. Whichever criteria it fulfills. So, as you go further into the game enemies will need to be weakened first. Still, you will encounter lower-level enemies who will often die from this Perk and allow you to focus on the tougher opponents. Because weak enemies can still deal damage to you, it's nice to have them eliminated regardless of the fact that it's not going to insta-kill a strong legendary gunner before you deal damage to him.
The effects are different for automatic and regular weapons. Automatic weapons only proc 1% of the time at rank 1, while semi-automatic weapons will trigger it 5% of the time. This is appropriate, given Raiders and Gunners who fire auto-weapons are going to shoot so much more often and thus risk this Perk going off way more often were the rate flat. Plus auto weapons deal less damage to you, period. So the amounts are not huge, but you WILL see the effect. During testing I saw a few enemies just drop dead when attacking me, and in a big firefight it's going to go off more often. You may even weaken enemies to make this work more often.
Rank 2 makes it a bit better - 2% for automatics, doubling the likelihood, while semi-auto goes to 7%. You're going to get hit with automatics way more often later in the game so this is a good thing. An enemy with a minigun greatly risk this, and you may even be interrupted by your own Perk while working an enemy's life down. All the better, because you can move on to the next target.
Rank 3 of Ricochet doesn't add any extra rate for actual Ricochets, it just gives you the 25% chance of an instantly full Critical Meter. It means that if you do not have Critical Banker, you should be using Crits regularly so that the benefit of this rank isn't wasted. If you DO have Critical Banker, four leaf clover, etc. you are going to be a powerhouse in combat, especially with other Perks that benefit you in V.A.T.S.. If you go all the way to 10 Luck and get this, you won't regret it. Be sure to go after weapons that have good Critical damage and consider modding them to boost it. Find the Bobblehead for your favorite weapon type, as they all raise critical damage 25%.
More Fallout 4 Guides
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- Raider Outposts in Nuka World
- Nuka World - Play as a Raider in this DLC
- Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
- Automatron - Guides to building bots and quest walkthroughs
- Settlements - An in-depth guide to Settlements and managing them
- Melee Build - the best perks for a melee character
- Sneaking - Learn to be stealthy
- Critical Hits - Shots to Crit and Crit damage mechanics
- Tips for Making a Build - General advice for creating your own build
- Action Points - AP and all the things that affect it
- VATS - all about the V.A.T.S. and AP usage on weapons
- Gameplay Tips - pointers that will help new players
- Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.
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