Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4 .44 Revolver

Weapon Modifications, Upgrading, and Stats

A .44 caliber Revolver in Fallout 4 A .44 Caliber Pistol in Fallout 4

The .44 is a great close to mid-range weapon, which packs a punch. You just don't want to miss, as you've only got 6 shots and cannot change that. The weapon deals a lot more damage than a 10mm and is the most damaging type of ballistic pistol in Fallout 4 at time of writing. There aren't many mods for it, though you'll need to decide if you want to use it for mid-range sniping (manually) or with VATS at close to medium distances. It's a great weapon for critical headshots. Kellogg's Pistol is a .44 which has the Relentless effect, instantly refilling your AP on a Critical Hit. This weapon pairs exceptionally with something like Righteous Authority or a high Luck build, which makes the critical meter fill faster.

.44 Pistol Base Stats

DamageRate of FireClipRangeAccuracyVATS AP
50
6
6
119
66
28

Crafting: .44 Revolver Weapon Mods

The following are general advice on how the stats are modified on a base .44 using data you see with the Better Weapon Mod Descriptions Fallout 4 Mod by Takaru Minari installed. This should be helpful to players who do not like using mods or are playing on Xbox or PS4 and do not have access to them.

I originally planned tables for all weapons, but it's a daunting task. I've instead elected to give general info on certain types of parts and how they affect hidden things like VATS cost, critical damage, and recoil. Many of the best weapon upgrades require you to have at least a couple ranks of Gun Nut, and some require Science. I have a page on finding crafting materials, as well as adhesive should you need help with that.

.44 Receivers

The Hardened Receiver modifies damage by 25%, with the other upgrades requiring Gun Nut - Powerful delivers 50% more damage. There's not much to be said about these. If you end up with Kellogg's Pistol, you've got one of the best possible .44s already. The Advanced Receiver which gives +75% damage, +25% Rate of Fire, and 25% faster reloading. It's stellar!

.44 Barrels

This is a matter of taste. VATS Cost is about the same for all of the barrels, it's just a matter of coming across a bull barrel on another .44 or having Gun Nut Rank 3. With the VATS cost so similar between the three, there's no reason to sacrifice range.

.44 Grips

Comfort Grips give an all around tiny bonus with -5% spread and recoil, with the same VATS Cost. Somehow, that comfortable grip will make you do 50% Bash damage if you decide to pistol whip someone!

.44 Sights

This is a matter of personal preference and how you intend to use the gun. Scopes will increase AP Cost by 30% and raise Accuracy simultaneously, but make it take a bit longer to aim the revolver. If you want to use this in VATS, throw a Reflex Sight on it so that it will be faster to sight (for manual firing) and reduce VATS cost by 15%.

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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs
Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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