Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Action Boy Perk

Perk Strategies & How Best to Use Them

VATS uses Action Points. Action Points are regenerated faster with this Perk Action Boy will help you spend more time in VATS - significantly more for players with high Action Points, as regeneration is based on a percentage.

The Action Boy & Action Girl Perks improve your Action Point refresh speeds by 25/50% and are one of the best Perks in the game for a player who uses VATS heavily. Here's the perk requirements, ids for cheating, and a bit more about the perk and its usefulness as far as gameplay strategy:

Action Boy & Action Girl Perks
RankRequiresPerk DescriptionPerk ID
1Agility 5There's no time to waste! Action Points regenerate 25% faster.4d869 (M)
4d872 (F)
2Level 18Your Action Points now regenerate 50% faster.65df5 (M)
65fd6 (F)

Action Boy PerkGameplay Effects & Utility
Low or high-agility, this will help substantially, but will give the higher-agility player more. Why? AP regeneration is based on a percentage of maximum. So it will take the player with 500 AP (ridiculous example) the same length of time to regenerate their AP to full as a player with 100. Each second, they're getting 5x the Action Points to spend on shots in VATS.

This means Action Boy/Action Girl can give high Agility builds a very large amount of time in VATS, due to the fact that they are regenerating larger chunks of AP each second. With a fast weapon, this can make a very significant difference in combat performance and survivability. It's good but not as needed for a long-range sniper build given you will often have time to reposition and regenerate AP, but indoors it's going to be invaluable for that type of build. I cannot ignore melee either, especially for players with Blitz, which lets you dash between targets in VATS, dealing more damage the larger the distance between them.

Given all this, the superhero icon for this Perk is super-appropriate. You take 90% damage reduction while in VATS and time is slowed, so more time spent there during a large fight is going to give you a large advantage even in high-difficulty games.

I did not originally have this Perk in my main build, though I planned on it. With these revelations I'll be taking it as my next perk, and much sooner on my next play-through of Fallout 4. Action Boy is a great Perk and that you can hide for cover while you regenerate enough to fire another 5-6 shots in VATS to take out your enemy, or run for a moment from a chasing melee opponent, gives it a great advantage. Use with gear that boosts AP and Agility for maximum effect!

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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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