- New - A guide to making a Pistol/Gunslinger Build
- New - A guide to making a Melee Build
- New - Scav Magazine - All locations and details
- For New Players - Read the walkthrough.
- New - Open Season
- New - Power Play Quest
- New - Raider Outposts
- New - Nuka World Endings Guide - Options and Benefits
- The Grand Tour
- Faction Perks and New SPECIAL Ranks in Nuka World
- Gage (Companion)
Fallout 4: Grim Reaper's Sprint Perk
Luck Perk Strategies & How Best to Use Them
Grim Reaper's Sprint is a Perk that takes 8 Luck. It promises to restore all AP sometimes when killing an enemy. So what Perks does this synergize with? Well, nearly all builds that use VATS will benefit heavily. Let's look at the Perk and the percentage chances of it going off:
Grim Reaper's Sprint Perk | |||
---|---|---|---|
Rank | Requires | Perk Description | Perk ID |
1 | Luck 8 | Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. | 4d8a2 |
2 | Level 19 | Any kill in V.A.T.S. now has a 25% chance to restore all Action Points. | 65e3e |
3 | Level 46 | Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter. | 65e3f |
Gameplay Effects & Utility
You can see that 1 in 3 kills on average will restore your AP with Rank 3 of Grim Reaper's Sprint - a Fallout classic. This Perk shines when you're in situations fighting multiple targets, because the AP refill will let you go right back into VATS and target other enemies. So going for a kill on the nearest enemy is your best bet. Once you've got the third rank, going for the nearest enemy will give you a critical hit to use on more distant enemies, possibly killing them and AGAIN restoring your AP.
Because rank 3 gives you the free Critical and you may have a Critical Hit saved up already, Grim Reaper's Sprint works exceptionally with Critical Banker, as does any Perk that offers to give you a refill of the crit meter. Without CB, this is often wasted unless you use your Crits immediately - and a Critical Banker player probably doesn't, because they have 3 whole bars to fill up and use for more difficult targets - like sniping an enemy with only an 8% chance to hit and being able to score 3 crits in a row and eliminate that threat. Target a Deathclaw's belly when it is in charging mode, where it's belly isn't vulnerable to normal attacks because the chance is so low. Just throwing some ideas out there on making good use of the Perk. I also like it with Penetrator, because you can get targets' limbs when they're blocked by cover when playing on high difficulty.
Something to note about Grim Reaper's Sprint (may be a bug), it only refills your base AP at time of writing. This means extra Action Points you get from gear may not be included in the fill, so your bar may not be completely full.
Overall, it feels balanced. If the chance were higher or lower I think it'd be off, but they chose an excellent rate for the third rank which is available at level 46. It's extremely satisfying to hear the bell toll sound go off and see the little Grim Reaper pop up, letting you know you're ready for another kill and possibly another refill after that! There are no limits to the refills, I've been lucky and seen it go off twice in a row. I strongly suggest you incorporate this with a high Agility and Luck build - the more AP you have, the more you will benefit. You may also leave off Action Boy because this will refill your AP at times, then take Action Boy a bit later to supermax your character. It's great for anything from Snipers who use Rifleman with it, to Commandos with automatic weapons. Even Melee uers may like this, especially with the Blitz Perk.
More Fallout 4 Guides
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- Raider Outposts in Nuka World
- Nuka World - Play as a Raider in this DLC
- Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
- Automatron - Guides to building bots and quest walkthroughs
- Settlements - An in-depth guide to Settlements and managing them
- Melee Build - the best perks for a melee character
- Sneaking - Learn to be stealthy
- Critical Hits - Shots to Crit and Crit damage mechanics
- Tips for Making a Build - General advice for creating your own build
- Action Points - AP and all the things that affect it
- VATS - all about the V.A.T.S. and AP usage on weapons
- Gameplay Tips - pointers that will help new players
- Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.
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